#include "StdAfx.h"
#include "Shield.h"

namespace _DATAPART_
{
	namespace _GAME_
	{

		FoImplementRTTI(Shield,::_DATAPART_::_GAME_::GamePart);
		Shield::Shield(void)
		{
		}
		Shield::~Shield(void)
		{
		}
	}
}

namespace _DATAPARTFACTORY_
{
	namespace _GAME_
	{
		ShieldFactory::ShieldFactory(void)
		{
			__super::m_Name=_T("ShieldGamePart");
		}
		ShieldFactory::~ShieldFactory(void)
		{
		}

		_FOGGE_::_GDB_::aDataPartBase* ShieldFactory::LoadPart(TiXmlNode* ptrNode)
		{
			return NULL;
		}
			
		_FOGGE_::_GDB_::aDataPartBase* ShieldFactory::CreatePart()
		{
			return NULL;
		}
	}
}